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Resume

SKILLS 

Sound Design & Audio Production 

  • Procedural sound design (synthesis, modulation, randomization) 
  • Field recording and foley 
  • Mixing, mastering, and loudness balancing across devices 
  • Environmental layering & ambience design 
  • Post-production editing & mastering 

Game Audio Implementation 

  • Spatial audio & attenuation 
  • Concurrency & playback control 
  • Physics/material-based sound selection 
  • UI & feedback audio 

Audio Systems & Integration 

  • Audio routing (sound classes, buses, submixes, effects) 
  • Real-time effects (ducking, filtering) 
  • Data-driven audio systems 
  • Audio-driven visual feedback (VFX, lighting) 

Programming 

  • Event-driven audio systems 
  • Unreal MetaSounds & procedural pipelines 
  • Gameplay-audio integration 
  • Persistent audio settings 
  • Tool & system development 

Collaboration 

  • Agile workflows and team-based development 
  • Cross-discipline integration with programmers and designers 
  • Documentation, asset tracking, and code comments 

DEVELOPMENT TOOLS 

Game Engines: Unreal Engine, Unity 

Programming Languages: C#, C++, JavaScript 

Digital Audio Workstation: FL Studio 2025 

IDE / Code Editor: Visual Studio, VS Code 

Version Control: GitHub, Perforce 

Communication: Teams, Discord 

Documentation:  Figma, Notion, Google Sheets, Excel 

Other: Photoshop, DaVinci Resolve 

EDUCATION

Advanced Diploma with Honours in Game Development: Programming

Red River College Polytechnic 
Winnipeg, MB 
August 2023 - July 2025 

ACADEMIC AWARDS

Game Development: Programming Gold Medal 2025

Red River College Polytechnic 

Highest cumulative GPA in program 

Game Development Leadership Award 2025 

Red River College Polytechnic 

Game Development Leadership Award 2024  

Red River College Polytechnic