Resume
SKILLS
Sound Design & Audio Production
- Procedural sound design (synthesis, modulation, randomization)
- Field recording and foley
- Mixing, mastering, and loudness balancing across devices
- Environmental layering & ambience design
- Post-production editing & mastering
Game Audio Implementation
- Spatial audio & attenuation
- Concurrency & playback control
- Physics/material-based sound selection
- UI & feedback audio
Audio Systems & Integration
- Audio routing (sound classes, buses, submixes, effects)
- Real-time effects (ducking, filtering)
- Data-driven audio systems
- Audio-driven visual feedback (VFX, lighting)
Programming
- Event-driven audio systems
- Unreal MetaSounds & procedural pipelines
- Gameplay-audio integration
- Persistent audio settings
- Tool & system development
Collaboration
- Agile workflows and team-based development
- Cross-discipline integration with programmers and designers
- Documentation, asset tracking, and code comments
DEVELOPMENT TOOLS
Game Engines: Unreal Engine, Unity
Programming Languages: C#, C++, JavaScript
Digital Audio Workstation: FL Studio 2025
IDE / Code Editor: Visual Studio, VS Code
Version Control: GitHub, Perforce
Communication: Teams, Discord
Documentation: Figma, Notion, Google Sheets, Excel
Other: Photoshop, DaVinci Resolve
EDUCATION
Advanced Diploma with Honours in Game Development: Programming
Red River College Polytechnic
Winnipeg, MB
August 2023 - July 2025
ACADEMIC AWARDS
Game Development: Programming Gold Medal 2025
Red River College Polytechnic
Highest cumulative GPA in program
Game Development Leadership Award 2025
Red River College Polytechnic
Game Development Leadership Award 2024
Red River College Polytechnic
