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Resume

CAREER OBJECTIVE

Obtain a full-time position in video game programming or software development where I can leverage my robust programming, UI design, and artistic abilities to create engaging interactive experiences.

TECHNICAL SKILLS

Programming Languages

  • C++ 
  • Blueprint visual scripting (Unreal Engine) 
  • C# (Unity) 
  • JavaScript (P5.js) 
  • Typescript
  • Basic Html

Game Engines & Tools

  • Unreal Engine: C++ scripting, visual scripting (Blueprints), UI development, behavior trees, Niagara systems, audio, and controller support.
  • Unity: Game development using C#.
  • Visual Studio: General software development projects.
  • p5.js: Interactive design and game math exercises.

Art Design & Tools

  • Adobe Photoshop: UI art and photo bashing. 
  • FL Studio: Music composition and sound design. 

Version Control & Collaboration

  • Git & Perforce: Collaborative development, version control, and website development. 
  • Microsoft Teams, Figma, & Notion: Communication & documentation. 
  • Agile Methodologies: Exposure in college team projects 

ACHIVEMENTS & AWARDS

Red River College Polytech – Winnipeg, MB

  • Game Development Leadership Award 2024 
  • Game Development Leadership Award 2025 

St. Paul’s High School – Winnipeg, MB

  • St. Paul's High School Highest Standing in Art 20G: 2010 & 2011 
  • St. Paul's High School Highest Standing in Mathematics (Applied) 30S: 2012 
  • Christian Service Award: 2010 & 2011 

EDUCATION

Red River College Polytech – Winnipeg, MB

  • Diploma in Video Game Programming • [Expected Completion: 09/2025] 

Courses & Areas of Focus:

Programming:
Projects in C++, visual scripting (Unreal Engine), blueprints, and interactive systems such as NPC behavior, dynamic music systems, boid flocking, and more. 

Game Studio:
Collaborative projects simulating a real studio environment (Third-Person Hero Shooter, UI-focused game, VR project, twin-stick shooter). 

Applied Mathematics for Games:
Vector math, character movement, and algorithmic challenges (using p5.js). 

Game Development:
Mechanic design, level design, state machines, behavior tress, play testing, and debugging. 

Software Development & Design:
Documenting tutorials/guides, audio visualization, Git, Perforce, and design diagrams. 

Modern Tech in Games:
Rendering techniques, animation blueprints, and VFX (Particle Systems). 

Game Business Management:
Studies in studio structures, agile workflows, post-mortems, and industry case studies. 

Development & Narrative Design:
Concept art, character design, story development, UI/UX, video editing, and typography. 

St. Paul’s High School – Winnipeg, MB

  • High School Diploma • 06/2013